﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface IBulletManager
{
    AllBullet GetAllBullet();
    Bullet GetBullet(string name);

    void AddMono(string Name, Bullet bullet);
    void RemoveMono(string Name);
    void MoveBullet(Bullet bullet);

    void ClearAll();
}
